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Improved performance with scenes with lots of cameras.To start viewing messages, select the forum that you want to visit from the selection below. You may have to register before you can post: click the register link above to proceed. Adds an ability to export several types of proxy files to other formats. Some other optimizations and speed improvements. Bugfix - Net render not starting after cancelling during local rendering. V-Ray for 3ds Max V-Ray for 3ds Max :: General If this is your first visit, be sure to check out the FAQ by clicking the link above. Fixes a minor issue with paint in a scene with 3d models using the '3Ds Max Paint Settings'.Distributed rendering checkbox added to vray common settings.New keyword %presetname% to support multiple presets.Properly convert render region values when change resolution.More information can be found here - 1.10b Multiple presets for each camera Backup scenes or cameras at least before running this version.
#Best 3dsmax vray settings for uploading video to vimeo update#
This is major update of the script, so it may not be as stable as before. Region render was not set properly during the rendering.Crash when vray ir/lcache maps are set to auto-save."projectname" keyword added which resolves to project's folder name.I didn't have a chance to check it on a clean machine. Probably it requires Deadline 3ds max Submitter installed. Other checkbox doesn't matter in this case ("Net render", "Show Submit Dialog"). Enter deadline repository address and check " Use Deadline" checkbox. Very basic imlementation, it allows you to submit your jobs on a deadline server. Limited support for camera objects in xref scene files (Only root objects in first level xrefs.Don't Save Render Elements Checkbox (Thanks to antomor).CoronaSun supported inside Daylight System.Additional functionality is Lighting Assignment - you can specify which light will be turn on or off for selected camera during the rendering.
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Using it you can specify rendering parameters - frame size, frame number, output path - directly to camera object, so every camera in scene 'knows' what it intended to render. This script aims to replace standard 3dsmax's Batch Render and imitates Houdini Output Node workflow.